Blood Bowl Dungeonbowl Board Layout with Master Maze products
Okay there are 6 unique board pieces in the 2nd edition Dungeonbowl and
2 Endzones (for a total of 8 board pieces). The guide below will show you how to create each pieces of
the 2nd edition Dungeonbowl board but on a 3rd / 4th edition scale square
using the Master Maze ( MasterMaze) products from Dwarven Forge.
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Board Pieces 1 and 2 (The Endzones)

Okay for each of the two endzone boards, you will need 2 4"x6" tiles (X) and 2 6"x6" tiles (X2). The 4"x6" tiles are the endzones.
This one is easy to set up and get going.
The exact pattern for set up is:
FFFDD
FFFDD
FFFDD
FFFDD
FFFDD
FFFDD
where F represents four squares of a 6"x6" tile and D represents four squares of a 4"x6" tile.
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Board Piece 3 (The Grand Room)

For this room you need 4 Right Angle Wall pieces (A), 8 2" Wall pieces (B), 6 2"x2" floors (C), and 2 4"x6" tiles (X).
The exact pattern for set up is:
ABCBA
BDDDB
CDDDC
CDDDC
BDDDB
ABCBA
where A represents a Right Angle Wall, B represents a 2" wall, C represents a 2"x2" floor, and D represents four squares
of a 4"x6" tile.
PLEASE NOTE: With a few extra Master Maze pieces you can modify The Grand Room to
The Pain Room (rules for this room are provided on the linked page).
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Board Piece 4 (The Column Room)

The floorplan is the same as board 3, this room just uses the columns for passing/moving interference.
For this room you will need 4 Right Angle Wall pieces (A), 8 2" Wall pieces (B), 6 2"x2" floors (C), 2 4"x6" tiles (X),
and 8 Red Pillars (P).
The exact pattern for set up is:
ABCBA
BHDHB
CHDHC
CHDHC
BHDHB
ABCBA
where A represents a Right Angle Wall, B represents a 2" wall, C represents a 2"x2" floor, D represents four
squares of a 4"x6" tile, and H represents four squares of a 4"x6" tile that has a column sitting on one of the four squares.
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Board Piece 5 (The Box Room)

The floorplan is fun. To add some frustration place one of the teleporter pads
in either of the no exit boxes on this board. For this room you will
need 7 Right Angle Wall pieces (A), 2 2" Wall pieces (B), 12 2"x2" floors (C), 1 4'x6" tile (X),
and 1 6" Wall (B3).
The exact pattern for set up is:
EDDAB
EDDAB
EDDCC
CAACC
CAACA
CCCCC
where A represents a Right Angle Wall, B represents a 2" wall, C represents a 2"x2" floor, D represents four
squares of a 4"x6" tile, and E represents 2" of a 6" wall.
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Board Piece 6 (The Hook Room)

The hook in this flooplan gives you three great spots to consider putting doors
in during the pre-game setup.
For this room you will need 5 Right Angle Wall pieces (A), 7 2" Wall pieces (B), 12 2"x2" floors (C), and 1 4"x6" tile
(X).
The exact pattern for set up is:
CBCCB
BACCB
DDABC
DDACC
DDCCB
ACCBA
where A represents a Right Angle Wall, B represents a 2" wall, C represents a 2"x2" floor, D represents four
squares of a 4"x6" tile.
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Board Piece 7 (The Pedestal Room)

This room uses pedastals to represent the walled off middle on the 2nd
edition Dungeonbowl board piece.
For this room you will need 4 Right Angle Wall pieces (A), 8 2"x2" floors (C), 2 6"x6" tile (X2),
and 16 pedestals (W).
The exact pattern for set up is:
AFFFA
CFFFC
CFGFC
CFGFC
CFFFC
AFFFA
where A represents a Right Angle Wall, C represents a 2"x2" floor, F represents four
squares of a 6"x6" tile, and G represents 8 pedestals stacked evenly on four squares of
a 6"x6" tile.
PLEASE NOTE: Removing 4 of the 16 pedestals will allow you to use some
slightly different rules for climbing up and down pedestals
(rules for this room are provided on the linked page).
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Board Piece 8 (The Long Hallway Room)

Depending on what boards are adjacent to this one, you get some really great
places to place treasury chests in small rooms or down a long hallway. Four
great spots for placing doors during the pre-game setup in this room also.
For this room you will need 2 Right Angle Wall pieces (A), 7 2" Wall pieces (B), 6 2"x2" floors (C), 2 4"x6" tile
(X), and 1 6" Wall (B3).
The exact pattern for set up is:
DDDBC
DDDCB
BBADD
CCCDD
BCBDD
BEEEA
where A represents a Right Angle Wall, B represents a 2" wall, C represents a 2"x2" floor, D represents four
squares of a 4"x6" tile, and E represents 2" of a 6" wall.
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